True friends are the only friends a Fenrir wants. Those who cannot survive on their own deserve to die. A pity they will be at such a disadvantage. Do you think we should retreat? This is a time for great glory! Black Furies : Their warriors are fierce, but they should have more respect for great heroes. Perhaps we shall have to teach them a lesson again. Bone Gnawers: Crawling curs.
Pages in category "Get of Fenris"
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The Get of Fenris are the Fenrir, the chosen children of Fenris Wolf, the mightiest warrior spirit in the heavens. They are the fists of Gaia and the greatest warriors of the Garou Nation. Anyone who cares to disagree is welcome to challenge these proclamations in person. The Get hail from northern Europe and Scandinavia; Those are harsh lands, not prone to forgiving individual frailty, and the Get have absorbed this attitude from their surroundings. They want no truck with weaklings of any kind, caring only for the strongest Garou. The mythology of the Get revolves around ancient Norse legends. They see the coming Apocalypse through the lens of Ragnarok, the final battle between the Norse gods and the wicked giants; the Get see themselves numbered among the Einherjar, the chosen warriors of the gods. The Wyrm itself they call Jormungandr, the World Serpent. It is said that a true warrior of the Get of Fenris would gladly let himself be devoured by Jormungandr if he was sure to get a few moments rending and tearing at the beast's face. The tribe's belief that the weak must be culled saw a black mark against the Fenrir in the middle of the 20th century as more than a few members of the Get of Fenris fell in with the ideals of Nazi Germany.
Werewolf the Apocalypse
A list of all Get of Fenris tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. By raking his claws over stone, steel, or another hard surface, the Ahroun hones them to razor sharpness. Either a cat- or bear-spirit teaches this Gift. System : The player spends on Rage point, and the Ahroun takes a full turn sharpening her claws. All claw attacks do two additional dice of damage and are made at -1 difficulty for the rest of the scene. A mongoose-spirit teaches this Gift. System: The player reflexively spends one Willpower point. For the next day, the character need neither make a Willpower roll nor spend a Willpower point to abort to a defensive action. Few Garou are as territorial as the Get of Fenris. This Gift enables a Fenrir to keep a close supernatural watch on his territory, becoming instantly aware of any trespassers marked by the Wyrm.
A rather large man with braided auburn and grey hair sits down at the campfire across from me. You want me to tell you how the Fenrir became the biggest nastiest warriors of Gaia? How about I tell you a bit of what we are now huh? Yeah we are creatures of tradition and the tradition is kicking the teeth out of anything that so much as snarls at Gaia.